I'm a UX/UI designer passionate about designing products that tackle the real problems the users face.
My superpowers are problem-solving skills, fast learning through iterations, strong visual and interaction design, as well as coding.
I'm always looking for projects that can get me out of my comfort zone.
About
I believe things don't have to be complex.
When we understand the reason for being of people and things everything gets simpler.
I apply this vision to my work putting the users in the center and trying to find out their context, and the reasons why they do what they do.
I bring knowledge from my previous experiences working with graphic design, architecture visualization, and game creation. All of that makes a difference when it comes to problem-solving and innovation.
My coding skills allow me to understand implementation constraints and communicate effectively with developers.
Experience
Product Designer ( UX/UI - Remote)
VanHack - Vancouver, Canada
MAY 2018 - OCTOBER 2019
Worked closely with developers, product managers, and the CEO in a collaborative environment to define problems, map users, prototype product features and oversee the implementation.
Created the style guide (base for a Design System) that guides the development of the company's products.
Senior UX/UI Designer
Infoway - Piaui, Brazil
NOVEMBER 2011 - APRIL 2018
Worked on a Business Intelligence software with a strong focus on data visualization to support quick decision making.
Founded and managed the first design team into the company.
Started in the company as a Front-end developer.
Lead Designer and Technical Artist
Sertão Games - Piaui, Brazil
MAY 2011 - APRIL 2016
Co-founded and played the design team leader role.
Defined processes and direction for the creation of game characters, scenarios, general game assets, and UI.
Worked as a technical artist integrating art assets into the Unity game engine.
Freelance Designer
2005 - PRESENT
Working closely with clients on a variety of design roles from branding (both print and digital) to motion design.
Education
System Analysis and Development
Federal Institute of Science and Technology, Piauí - Brazil
JANUARY 2008 - NOVEMBER 2010
Honors and Awards
Hackathon
Winner of VanHackathon 2017
The challenge was to redesign the VanHack Job Board experience.
Torch bearer
Torch bearer for the Rio 2016 Olympic
Among millions of people, I was one of the lucky chosen to carry the Olympic flame.
This was possible because of the importance of a game I created to my state and for my country. The game "Cangaço" brings a cultural heritage of Brazil to an all-new language, reaching new audiences and giving foreigners an opportunity to know a little bit of our culture.